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Except for Photoshop (which rasterizes the PDF file turns it into a bitmap), you simply load the tutorial PDF file into the drawing application. turns it into a bitmap), you simply load the tutorial PDF file into the drawing application, then lock the layer containing the template, then add a new layer. CorelDRAW Tutorial PDF In replace.me, Learn Core Draw Tutorials in Hindi, Graphic Designing Tips cards. Rate free corel draw tutorial pdf download form.❿
 
 

 

Download free tutorials and courses on corel draw notes – Documents PDF

 

The grid is a series of intersecting dashed lines or dots, which you can use to precisely align and position objects in the drawing window. First page – moves to the first page 2. Back one – moves back one page 3.

Page number – display the current page number of total pages 4. Forward one – moves forward one page 5. Last page – moves to the last page. This is shown at the image below. Select an object and type a value in the x-axis and y-axis stacked boxes as shown at the picture above. Click on the Window tab from the menu bar and choose Dockers.

Then choose Transformations followed by Size. After that choose Transformation followed by Scale. Click on the Window tab from the menu bar and choose Dockers followed by Transformations. Then, click Rotate. You can change the stacking order of objects on a layer by sending objects to the front, back, behind or in front of other objects. You can blend along a straight line. Open the Interactive tools fly-out, and click the Interactive Blend tool as shown at the image above.

After that you have to select the first object and drag over the second object. You can select the start or end object. First of all, you have to select a blend. Then click on the place where you want the first callout segment to start.

First of all, you have to select a dimension line and click on the Show Units for Dimension button. Then, choose the options from the following list boxes:!

Choose once from the Mapping mode list box. After that click Edit Rollover. You must finish editing the button before that. The three-dimensional special effect can create the illusion of three-dimensional depth.

The art strokes effect can apply hand-painted techniques. The blur effects make an image to simulate gradual change, movement, or speckling. The best part is that our list of computer courses is growing every day. We know that these useful tutorials are updated and upgraded all the time, so we are adding new courses and tutorials as soon as possible.

With this corel draw tutorial full free download tutorial you will master this important program and increase your chances for getting the job position that you have always wanted! Free tutorials corel draw tutorial full free download – PDF. Create Flyer using Corel Draw coreldraw. Size : Creating a logo using Corel Draw coreldraw. I love the style of logo that is taught in this CorelDraw tutorial. It’s a creative logo that Guilloche Free vector in ai, eps, cdr, svg vector formats, We have 11 Free vector Readme Notes.

Minimum System Unless otherwise noted, these files are in PDF format and require With earlier versions of the Livescribe Platform, you can send your notes and audio as Adobe’s free PDF reader has long been a standard for handling its extremely Notes: Design Examples for use in first semester structural steel design Users can also easily add keywords or other notes when Reviewer’s Guide [ 11 ]..

CorelDraw is a software program for editing vector graphics. Vector graphics are created in graphics packages and consist of objects.

Each object can be edited Free ebook download as Word Doc. CorelDRAW is a very powerful professional vector graphics package usually sold with Step Rotate the object degrees. Paste the rectangle from the clip Product specifications, pricing, packaging, technical support and information specifications refer to the retail English version CDR is a vector file format, used for drawings by Corel Draw. The CDR is a Plus, you can use our online tool without downloading any software..

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Share; Like; Download Usually it is sufficient to designate welds with notes on the drawing without If you frequently work with technical drawings, PDF Annotator can be really helpful In this FREE downloadable guide, you’ll find 26 free basic drawing lessons for This course is aimed at the This way all the text appears in your document font.

It was hosted Start Guide book pdf free download link In addition, you can import and export PDF files, with support for Reviewer’s Guide [ 11 ] version of Modul Pelatihan Coreldraw Specifying an encoding format for PDF files Microsoft Internet Explorer 11 or later This has been a guide to CorelDraw Tools, Here we have discussed the tools This tool helps you to select from a complete set of Filter fonts based on weight, width, supported scripts, and more; use keywords to search for fonts; and download font packs with ease.

Interactive OpenType Adobe Dreamweaver CS6 Tutorial. Daniel Liang Size : Microsoft Office Tutorial. A Tutorial on Socket Programming in Java. Vagrant tutorial. UML Tutorial. Office Computer programming Web programming Database 93 Operating system 68 Mathematics 60 Graphics 56 Other 55 Network 50 Computer security 46 Computer architecture 23 design and analysis To align an object to the page center 1 Select an object.

If you want to align multiple objects, marquee select the objects. If you want to align an object group, select the group. If you want to align objects vertically, enable the Left, Center, or Right option. If you want to align objects horizontally, enable the Top, Center, or Bottom option.

You can align an object to the grid by clicking Align to grid. To distribute objects 1 Select the objects. A new node is created when you use Snap between nodes. If the new node is deleted, snapping will switch automatically to the nearest node. Changing the order of objects You can change the stacking order of objects on a layer by sending objects to the front or back, or behind or in front of other objects.

You can also position objects precisely in the stacking order, as well as reverse the stacking order of multiple objects. The four objects left are ordered from top to bottom to create the final image right. To reverse the order of multiple objects 1 Select the objects. In both cases, you change the dimensions of an object proportionally by preserving its aspect ratio.

To size an object To Do the following Size a selected object Drag any of the corner selection handles. Size a selected object from its center Hold down Shift, and drag one of the selection handles. Size a selected object to a multiple of its Hold down Ctrl Windows or Shift Mac original size OS and drag one of the selection handles.

You can also set a precise size for the object by typing values in the Object size boxes on the property bar. To scale an object 1 Select an object. If you want to maintain the aspect ratio, disable the Non-proportional check box. You can rotate an object in a drawing by specifying horizontal and vertical coordinates. You can move the center of rotation to a specific ruler coordinate or to a point that is relative to the current position of the object.

Mirroring an object flips it from left to right or top to bottom. By default, the mirror anchor point is in the center of the object. To rotate an object around a point relative to its current position, enable the Relative center check box.

You can also Specify the point around which you want to Type values in the H and V boxes to specify rotate the object the horizontal and vertical positions. Click Apply. You can also rotate a selected object by dragging a rotation handle clockwise or counterclockwise. To rotate an object around a ruler coordinate 1 Select an object.

You can also mirror a selected object by holding down Ctrl Windows or Shift Mac OS and dragging a selection handle to the opposite side of the object. When you group two or more objects, they are treated as a single unit. This lets you apply the same formatting, properties, and other changes to all the objects within the group at the same time.

CorelDRAW also lets you group other groups to create nested groups. You can also add and remove objects to and from a group and delete objects that are members of a group. If you want to edit a single object in a group, you can ungroup the objects.

To group objects 1 Select the objects. You can select objects from different layers and group them; however, once grouped, the objects will reside on the same layer. You can also ungroup objects by clicking the Ungroup button on the property bar. You can also ungroup all the nested groups in an object by clicking the Ungroup all button. Combining two or more objects creates a single object with common fill and outline attributes. You can combine rectangles, ellipses, polygons, stars, spirals, graphs, or text.

CorelDRAW converts these objects to a single curve object. If you need to modify the attributes of an object that is combined, you can break the combined object apart.

You can extract a subpath from a combined object to create two separate objects. You can also combine selected objects by clicking the Combine button on the property bar. To break apart a combined object 1 Select a combined object.

If you break apart a combined object that contains artistic text, the text breaks apart into lines first, then into words. Paragraph text breaks into separate paragraphs. Working with curve objects CorelDRAW lets you shape objects by manipulating their nodes and segments. The line between two nodes is called a segment.

Therefore, if you want to customize the shape of an object, it is recommended that you convert that object to a curve object. By converting objects to curves, you can shape them by adding, removing, positioning, as well as aligning and transforming their nodes. Selecting multiple nodes lets you shape different parts of an object simultaneously.

When you create an object, it is made up of one or multiple paths. If you are working on an open object, such as a freehand line, you can join its start and end nodes. When you join the start and end nodes, the two nodes are pulled together to create a closed object.

You can add color to the inside of closed paths that you create. If the paths consist of multiple subpaths, you can break paths apart to extract subpaths.

After you create a curve object, you can align its nodes horizontally or vertically. You can change the nodes on a curve object to one of four types: cusp, smooth, symmetrical, or line. Each control point can be shortened or lengthened independently, giving you smaller or larger angles to work with. Line nodes let you shape objects by changing the shape of their segments.

You can make a curve segment straight or a straight segment curved. You can also change the direction of a segment by reversing the position of its start and end nodes. The effect is transparent only when the ends of a segment are different.

For example, you can scale the corner nodes of a curve object to enlarge the curve object proportionally. Stretching, on the other hand, elongates a curve object so that its shape is distorted.

All or parts of a curve object can be rotated in a counterclockwise or clockwise direction. You can also skew nodes to shape a curve object. To convert objects to curve objects 1 Select the object. You can convert artistic text to curves so that you can shape individual characters. You can also convert an object to a curve object by selecting the object and clicking the Convert to curves button on the property bar. To select a node 1 Open the Shape edit flyout, and click the Shape tool.

You can also Select multiple nodes Press Shift, and click each node. Deselect a node Press Shift, and click a selected node. Deselect multiple nodes Press Shift, and click each selected node. Deselect all nodes Click a blank space in the drawing window. Mac OS When a curve is selected by using the Shape tool, you can select the first node in a curve object by pressing Home. If you have an enhanced keyboard, you can select the last node by pressing End.

To Do the following Add a node Open the Shape edit flyout, click the Shape tool, select a curve object, and double-click where you want to add a node. Delete a node Open the Shape edit flyout, click the Shape tool, select a curve object, and double-click a node. You can also add a node on a selected line by opening the Curve flyout, clicking the Pen tool, and clicking a point between any two nodes. To join the end nodes of a single subpath 1 Open the Shape edit flyout, and click the Shape tool.

To join the nodes of multiple subpaths 1 Open the Shape edit flyout, and click the Shape tool. To align nodes 1 Open the Shape edit flyout, and click the Shape tool. To make a curve cusp, smooth, or symmetrical 1 Open the Shape edit flyout, and click the Shape tool.

You can also change an existing node from one type to another using shortcut keys. To change a smooth node to a cusp node or a cusp node to a smooth node, click the node using the Shape tool and press C. To change a symmetrical node to a smooth node or a smooth node to a symmetrical node, click the node using the Shape tool and press S. Curve a straight segment Click a straight segment, and click the Convert line to curve button on the property bar.

Change the direction of the curve Click a segment, and click the Reverse curve direction button on the property bar. To stretch, scale, rotate, or skew nodes 1 Open the Shape edit flyout, and click the Shape tool. When you skew an object, you specify the degree by which you want to slant the object. CorelDRAW also lets you change the skew and sizing anchor point of an object from its default center position.

To skew an object 1 Select an object. You can also skew an object interactively by dragging one of its skew handles. To stretch an object 1 Select an object. The new values that you enter to stretch an object are the basis for a new ratio of the horizontal and vertical dimensions of the object. When you disable the Non-proportional check box, any resizing of the object is based on this new ratio. To revert the object to its original one-to-one proportions before transforming it again, you must disable the Non-proportional check box and then retype the original values.

You can stretch the sides of an object proportionally by disabling the Non-proportional check box, typing a value in either the H or V box, and pressing Enter. Smudging objects Smudging lets you distort an object by dragging the outline of an object, a group of objects, or the edge of a bitmap.

When applying smudging to an object, you can control the extent and shape of the distortion whether you activate the controls for the graphics tablet stylus or use the settings that apply to a mouse. The smudging effect responds to both the angle of rotation — or bearing — and the tilt angle of a graphics tablet stylus. Rotating the stylus changes the angle of the smudging effect and tilting the stylus flattens the brush tip and changes the shape of the smudging.

If you are using a mouse, you can simulate the bearing and tilt of the stylus by specifying values. Smudging can respond to the pressure of a stylus on a tablet where the smudging widens with more pressure and narrows with less. If you are using a mouse or want to override stylus pressure, you can enter real values to simulate the pressure of a stylus on a graphics tablet. Negative values to create a narrowing distortion, 0 maintains an even stroke width, and positive values to 10 create an expanding distortion.

Whether you are using a stylus or a mouse, you must specify the nib size. The nib size determines the width of the smudging applied to an object. You can apply the smudging effect to the inside and outside of an object. To smudge an object 1 Select an object using the Pick tool. You can also Change the size of the brush nib Type a value in the Size of the nib box on the property bar. Change the size of the brush nib when using Click the Use stylus pressure button on the graphics stylus the property bar and apply pressure to the stylus.

Widen or narrow the smudging Type a value between and 10 in the Add dry out to the effect box on the property bar. Change the shape of the smudging when Click the Use stylus tilt button on the using the graphics stylus property bar. Specify the angle of the nib shape for Type a value between 0 and in the smudging Enter a fixed value for bearing settings box on the property bar.

Change the angle of the nib shape for Click the Use stylus bearing button on the smudging when using the graphics stylus property bar. Smudge the inside of an object Click the outside of an object and drag inwards. Smudge the outside of an object Click the inside of an object an drag outwards. You cannot apply smudging to Internet or embedded objects, linked images, grids, masks, or mesh-filled objects.

You cannot apply smudging to objects with blend and contour effects. Roughening objects The roughening effect lets you apply a jagged or spiked edge to objects, including lines, curves, and text. You can control the size, angle, direction, and number of the indentations whether you activate the graphics tablet stylus or apply settings to a mouse.

The roughening effect is determined either by movements of a graphics tablet stylus, by fixed settings, or by automatically applying perpendicular spikes to the line. You can determine the direction of the spikes by changing the angle of rotation or bearing of the stylus as you apply the roughening effect to an object.

When you. You can also increase or decrease the number of spikes that are applied as you drag. The roughening effect also responds to the pressure of the stylus on the tablet.

The more pressure you apply, the more spikes are created in the roughened area. If you are using a mouse, you can specify values to simulate the stylus pressure. You can also change the brush nib size. Roughening allows you to apply jags or spikes to part of an outline or path. To roughen an object 1 Select an object using the Pick tool. You can also Specify the size of the roughening spikes Type a value from. Change the number of spikes in a Type a value between 1 and 10 in the Enter roughened area a value for frequency of spikes box on the property bar.

Increase the number of roughening spikes as Type a value between and 10 in the you drag Add dry out to the effect box on the property bar. Change the height of the roughening spikes Click the Use stylus tilt button on the when using a graphics stylus property bar. Specify the direction of the roughening Choose Fixed direction from the Spike spikes direction list box. Type a value between 0 and in the Enter a fixed value for bearing settings box on the property bar. Change the direction of the roughening Choose Stylus setting from the Spike spikes when using a graphics stylus direction list box on the property bar.

Create roughening spikes perpendicular to Choose Auto from the Spike direction list the path or outline box on the property bar. Objects with distortions, envelopes, and perspective applied to them are converted to curve objects before the roughening effect is applied.

Applying distortion effects You can apply three types of distortion effects to shape objects. You can adjust the amplitude and frequency of the effect. Twister Lets you rotate an object to create a swirl effect. You can choose the direction of the swirl, as well as the origin, degree, and amount of rotation. After you distort an object, you can change the effect by altering the center of distortion.

This point is identified by a diamond-shaped handle, around which a distortion appears. It is similar to a mathematical compass, where the pencil moves around a stationary point. You can place the center of distortion anywhere in the drawing window, or choose to center it in the middle of an object so that the distortion is distributed evenly and the shape of the object changes in relation to its center. You can create an even more dramatic effect by applying a new distortion to an already distorted object.

To distort an object 1 Open the Interactive tool flyout, and click the Interactive distortion tool. You can also Change the center of distortion Drag the diamond-shaped position handle to a new location.

Adjust the number of points on a zipper Move the slider on the center of the distortion distortion handle. Apply more than one distortion to an object Click another distortion type on the property bar, click an object, and drag.

You can center a distortion by clicking the Center distortion button on the property bar. To remove a distortion 1 Select a distorted object. You can also remove a distortion from a selected object by clicking the Clear distortion button on the property bar. To copy a distortion 1 Select the object to which you want to copy a distortion. Envelopes are made of multiple nodes that you can move to shape the envelope and, as a result, change the shape of the object.

You can apply a basic envelope that conforms to the shape of an object, or you can also apply a preset envelope. CorelDRAW also lets you copy and remove envelopes.

You can edit an envelope by adding and positioning its nodes. Adding nodes gives you more control over the shape of the object contained in the envelope.

CorelDRAW also lets you delete nodes, move multiple nodes simultaneously, change nodes from one type to another, and change a segment of an envelope to a line or curve. You can also change the mapping mode of an envelope to specify how the object fits to the envelope.

For example, you can stretch an object to fit the basic dimensions of the envelope, and then apply the horizontal mapping mode to compress it horizontally so that it fits the shape of the envelope. To apply an envelope 1 Select an object. If you want to reset the envelope, press Esc before releasing the mouse.

Apply an envelope to an object with an Click the Add new envelope button on the envelope property bar, and drag the nodes to change the shape of the envelope. To copy an envelope 1 Select an object to which you want to copy an envelope.

You can also copy an envelope by selecting an object, clicking the Copy envelope properties button on the property bar, and selecting an object with the envelope you want to copy. You can also Move several envelope nodes at once Click the Envelope unconstrained mode button on the property bar, marquee select the nodes you want to move, and drag any node to a new position.

Move opposing nodes an equal distance in Press Shift, select two opposing nodes, and the same direction drag them to a new position. Change an envelope node type Click the Envelope unconstrained mode button on the property bar so that it appears pressed, and click either the Make node a cusp , the Make node smooth , or the Make node symmetrical button. Change an envelope segment to a straight Click the Envelope unconstrained mode line or curve button on the property bar so that it appears pressed, click a line segment, and click the Convert curve to line button or the Convert line to curve button.

Splitting and erasing portions of objects You can split a bitmap or vector object in two and reshape it by redrawing its path. You can split a closed object along a straight or jagged line. CorelDRAW lets you choose between splitting an object into two objects, or leaving it as one object composed of two or more subpaths.

You can specify whether you want to close paths automatically or keep them open. CorelDRAW lets you erase unwanted portions of bitmaps and vector objects. Erasing automatically closes any affected paths and converts the object to curves. The two objects are separated and used to form the top of the screw right. To split an object 1 Open the Shape edit flyout, and click the Knife tool. The Knife tool snaps upright when positioned properly.

You can also Split an object along a freehand line Point to where you want to start the cut, and drag to where you want it to end. Split an object into two subpaths Click the Leave as one object button on the property bar. When you use the Knife tool on a selected object, the object becomes a curve object. Click the Break curve button on the property bar. Extract a broken path from an object Open the Shape edit flyout, and click the Shape tool. Select a segment, node, or group of nodes that represents the portion of the path you want to extract, and click the Extract subpath button on the property bar.

To erase portions of an object 1 Select an object. You can also Change the size of the eraser nib Type a value in the Eraser thickness box on the property bar, and press Enter. Maintain all the nodes of the area being Disable the Auto-reduce on erase button erased on the property bar. You can erase in straight lines by clicking where you want to start erasing, and then clicking where you want to finish erasing.

You can also erase an area of a selected object by double-clicking the area with the Eraser tool. Trimming objects Trimming creates irregularly shaped objects by removing object areas that overlap. You can trim almost any object, including clones, objects on different layers, and single objects with intersecting lines.


 
 

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The art strokes effect can apply hand-painted techniques. The blur effects make an image to simulate gradual change, movement, or speckling. To apply a special effect on a picture or object, choose the object. Then select a Special Effect type from the list above. You can then adjust any special-effect settings to the selected object.

Click any place in the drawing window by using the Text tool. You can then begin to type in the text that you want on the drawing. Apply Artistic text effect on the text when you need. The text will then fit to the path. All rights reserved.

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The Java Swing tutorial. To map the nodes of a blend 1 Select a blend. To Do the following Select the start or end object Select a blend, click the Start and end object properties button on the property bar, and click Show start, or Show end. Change the start or end object of a blend Select a blend, click the Start and end object properties button on the property bar, and click New start, or New end.

Click an object outside the blend that you want to use as the start or end of the blend. Fuse the start or end object in a split or Press Ctrl Windows or Command Mac compound blend OS and click a start, middle, or end object in a blend. Click the Miscellaneous options button on the property bar. If you have selected the start object, click the Fuse start button.

If you have selected the end object, click the Fuse end button. To change the blend path 1 Select a blend. You can also Detach a blend from a path Click the Path properties button on the property bar, and click Detach from path. To select the blend path, click the Path properties button and click Show path.

You can also remove a selected blend by clicking the Clear blend button on the property bar. A container can be any object, for example artistic text or a rectangle. When you place an object into a container that is larger than the container, the object, called the content, is cropped to fit the form of the container.

This creates a PowerClip object. You can also copy the contents of one PowerClip object to another PowerClip object. In the PowerClip object, the artistic text is the container, and the bitmap forms the contents. The bitmap is shaped to the letters of the artistic text.

After you create a PowerClip object you can modify the content and the container. For example, you can lock the content, so that when you move the container, the content moves with it. CorelDRAW also lets you extract the content from a PowerClip object, so that you can delete the content or modify it without affecting the container. To create a PowerClip object 1 Select an object. If you want to create a nested PowerClip object, drag the PowerClip object inside a container.

To copy the content of a PowerClip object 1 Select an object. While you edit, the container displays in Wireframe mode and cannot be selected. If you move the container while the content is unlocked, the content remains stationary and is not visible until you move the container over it. Symbols are defined once and can be referenced many times in a drawing. Each time you insert a symbol into a drawing, you create an instance of the symbol. Using symbols for objects that appear many times in a drawing helps to reduce file size.

Creating, editing, and deleting symbols Symbols are objects that are defined once and can be referenced many times in a drawing. You can have multiple instances of a symbol in a drawing with little impact on file size. Symbols make editing a drawing quicker and easier, as changes made to a symbol are automatically inherited by all instances.

Symbols are created from objects. When you convert an object to a symbol, the new symbol is added to the library, and the selected object becomes an instance. You can. You can edit a symbol; any changes you make affect all instances in a drawing. You can also delete a symbol from the library. To convert an object to a symbol 1 Select an object or multiple objects.

Symbols cannot span layers. Changes made to a symbol are automatically made to all instances in the active drawing.

While working in symbol edit mode, you cannot add layers or save a drawing. You can also edit a symbol by selecting an instance in the drawing window, and clicking the Edit symbol button on the property bar. While editing a symbol, you can insert an instance of another symbol, which creates a nested symbol.

You cannot, however, insert an instance of the same symbol. When you delete a symbol, it is removed from the library, and all instances of the symbol are removed from the drawing. Using symbols in drawings You can insert a symbol into a drawing, which creates a symbol instance. You can modify certain properties of a symbol instance, such as size and position, without affecting the symbol definition stored in the library.

You can revert a symbol instance to an object or objects while preserving its properties. You can also delete a symbol instance. If a symbol contains multiple objects, all objects in the symbol instance are treated as if they were a group.

You cannot modify individual objects in a symbol instance. Not all properties of a symbol instance can be modified. When a symbol instance is selected, you can modify many object properties on the property bar. To revert a symbol instance to an object or objects 1 Select a symbol instance. You can share symbols between drawings by copying and pasting. Copying symbols to the Clipboard leaves the originals in the library. You can also copy and paste instances of a symbol to and from the Clipboard.

Pasting a symbol instance places the symbol in the library and also places an instance of the symbol in the drawing. Subsequent pasting will place another instance of the symbol in the drawing without adding to the library. If a modified symbol instance is pasted into a drawing, the new instance maintains the properties of the original instance, and the new symbol definition in the library maintains the properties of the original symbol.

Symbol instances are copied and pasted in the same way other objects are. If a pasted symbol has the same name as an existing symbol, the new name is appended with an increment number. If a symbol contains multiple objects, all objects in the symbol instance are treated collectively as a single object, just as if they were grouped. Property Notes Position Can be modified on the property bar. Size Can be modified on the property bar. Scale Percentage is relative to the symbol definition. Can be modified on the property bar.

Rotation angle Can be modified on the property bar. Transparency Uniform transparency only. Windows Click the Symbol effects tab in the Object properties Docker window.

Mirroring Can be modified on the property bar. Can also be modified on the property bar. Order Can be modified on the property bar. Click twice to change it. You can customize a fill and set it as a default, so that each object you draw has the same fill. Applying uniform fills You can apply a uniform fill to objects. Uniform fills are solid colors you can choose or create using color models and color palettes.

To apply a uniform fill 1 Select an object. You can also fill a selected object by clicking a color on the color palette. You can mix colors in a uniform fill by selecting a filled object, pressing Ctrl Windows or Command Mac OS , and clicking another color on the color palette.

There are four types of fountain fills: linear, radial, conical, and square. A linear fountain fill flows in a straight line across the object, a conical fountain fill creates the illusion of light hitting a cone, a radial fountain fill radiates from the center of the object, and a square fountain fill is dispersed in concentric squares from the center of the object.

You can apply preset fountain fills, two-color fountain fills, and custom fountain fills to objects.

After you create a custom fountain fill, you can save it as a preset. You can also adjust the print and display quality of the fountain fill by specifying the number of fountain steps.

By default, the fountain step setting is locked so that the print quality of the fountain fill is determined by the value specified in the print settings and the display quality is determined by the default value you set.

However, you can unlock the fountain steps setting when you apply a fountain fill and specify a value that applies to both the print and view quality of the fill. There are four types of fountain fills: left to right linear, radial, conical, and square. To apply a two-color fountain fill 1 Select an object.

You can mix colors in a two-color fountain fill by selecting one of the interactive vector handles, pressing Ctrl Windows or Command Mac OS , and clicking a color on the color palette. To apply a custom fountain fill 1 Select an object. Change a color Click the vector just above the color band, and click a color on the color palette. Delete a color Double-click the vector just above the color you want to delete. Change the position of a color Drag the vector just above the color to a new location.

Save the fill as a preset Type a name in the Presets box, and click the Add preset button. Applying pattern fills You can fill objects with two-color, full-color, or bitmap pattern fills. A two-color pattern fill is composed of only the two colors that you choose. A full-color pattern fill is a more complex vector graphic that can be composed of lines and fills. A bitmap pattern fill is a bitmap image whose complexity is determined by its size, image resolution, and bit depth.

CorelDRAW provides preset pattern fills that you can apply to objects; however, you can also create your own pattern fills. For example, you can create pattern fills from objects that you draw or images that you import. You can change the tile size of pattern fills. You can also specify exactly where these fills begin by setting the tile origin. CorelDRAW also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first pattern, relative to the top of the object, affects the rest of the fill.

You can choose how the pattern fill appears by specifying whether to mirror the fill so that alternating tiles are the reflections of one another. If you want a pattern fill to change according to actions you perform on the filled object, you can specify that you want it to transform with the object. For example, if you enlarge an object filled with. To apply a two-color pattern fill 1 Select an object. You can also mix colors in a two-color pattern fill by pressing Ctrl Windows or Command Mac OS and clicking a color on the color palette.

You can mix a color with only one of the colors in the fill by pressing Ctrl Windows or Command Mac OS and dragging a color to the interactive handle. Applying texture fills A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. CorelDRAW provides preset textures, and each texture has a set of options that you can change.

You can use colors from any color model or palette to customize texture fills. Texture fills can hold only RGB colors, however, other color models and palettes can be used as reference to select colors. You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill.

Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill. You can rotate, skew, adjust the tile size, and change the center of the texture to create a custom fill.

For example, if you enlarge an object filled with a texture that transforms, the texture becomes larger instead of increasing the number of tiles. Texture fills are powerful features that can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.

To apply a texture fill 1 Select an object. You can also Create a custom texture fill Specify the settings you want in the Style name area. Change the size of texture tiles Click Tiling, and type values in the Width and Height boxes. Set the tile origin of a texture fill Click Tiling, and type values in the X and Y boxes in the Origin area. Offset the tile origin of a texture fill Click Tiling, and enable the Row or Column option. Rotate a texture fill Click Tiling, and type a value in the Rotate box.

Skew a texture fill Click Tiling, and type a value in the Skew box. Mirror a texture fill Click Tiling, and enable the Mirror fill check box. Applying mesh fills When you fill an object with a mesh fill, you can create unique effects. For example, you can create smooth color transitions in any direction without having to create blends or contours. After you have created a mesh object, you can edit the mesh fill grid by adding and removing nodes or intersections.

You can also remove the mesh. A mesh fill can be applied only to closed objects or a single path. If you want to apply a mesh fill to a complex object, you must first create a mesh-filled object and combine it with the complex object to form a PowerClip object. You can add color to a patch of a mesh fill and to the individual intersection nodes.

You can also choose to mix colors for a more blended appearance. To apply a mesh fill to an object 1 Select an object. You can also Add an intersection Click once within a grid, and click the Add intersection button on the property bar. Remove a node or an intersection Click a node, and click the Delete node s button on the property bar. Shape the mesh fill Drag a node to a new location.

Remove the mesh fill Click the Clear mesh button on the property bar. If the mesh object contains color, adjusting the intersection nodes of the mesh affects how the colors blend together. You can also marquee select or freehand marquee select nodes to shape an entire area of the mesh.

You can add an intersection by double-clicking in a space, or you can add a single line by double-clicking a line. To add color to a patch in a mesh fill 1 Select a mesh-filled object. You can also Color an intersection node in a mesh fill Click an intersection node, and click a color on the color palette. You can also freehand marquee select nodes to apply a color to an entire area of the mesh.

Working with fills There are a number of tasks that are common to all types of fills. You can choose a default fill color so that every object you add to a drawing has the same fill. You can also remove any fill, copy it to another object, or use it to fill an area surrounded by an open curve. To choose a default fill color 1 Click a blank area on the drawing page to deselect all objects.

To remove a fill 1 Select an object. To copy a fill to another object 1 Open the Eyedropper flyout , and click the Eyedropper tool. Fills you copy may not match the original fill. The closest equivalent RGB color is applied. From here For more information about Windows In the Help index, see Mac OS In the Help Viewer, type Changing fountain fill quality fountain fills, print quality Setting the display quality for fountain fills fountain fills, display quality Creating pattern fills pattern fills Applying PostScript texture fills PostScript Showing fills in open curves curves, filling open.

You can create and edit custom color palettes to store frequently used colors for future use. You can also customize how color palettes display on your screen by changing the size of swatches, the number of rows in palettes, and other properties. Choosing colors You can choose fill and outline colors using fixed or custom color palettes, color viewers, color harmonies, or color blends.

When you want to use a color that already exists in an object or document, you can sample the color to achieve an exact match. Choosing a color using the default color palette A palette is a collection of color swatches. You can choose fill and outline colors using the default palette, which contains 99 colors from the CMYK color model. The selected fill and outline colors display in the color swatches on the status bar. Choosing a color using fixed or custom color palettes Fixed color palettes are provided by third-party manufacturers.

If you create color separations when you print, each color from these color palettes requires a separate printing plate. This can significantly affect the cost of your print job.

Custom color palettes can include colors from any color model or fixed color palette. You can save a custom color palette for future use. Choosing a color using color viewers Color viewers give a representation of a range of colors using either one-dimensional or three-dimensional shapes. Choosing a color using color harmonies Color harmonies work by superimposing a shape, such as a rectangle or a triangle, over a color wheel.

Each vertical row in the color grid begins with the color located at one of the points on the superimposed shape. The colors at each corner of the shape are always complementary, contrasting, or harmonious, depending on the shape you choose. Choosing a color using color blends When you choose a color using color blends, you combine base colors to get the color you want. The color blender displays a grid of colors that it creates from the four base colors you choose. To Do the following Choose a fill color for a selected object Click a color swatch.

Choose from different shades of a color Click and hold a color swatch to display a pop-up color picker, and click a color. View more colors in the default color palette Click the scroll arrows at the top and bottom of the color palette.

To choose a color using a fixed or custom color palette 1 Select an object. Each color swatch on a fixed color palette is marked with a small white square. You should use the same color model for all colors in a drawing; the colors will be consistent and you will be able to predict the colors of the final output more accurately. It is preferable to use the same color model that you are using for the final output.

To choose a color using a color viewer 1 Select an object. This color is displayed in the Reference area, in the small swatch beside the New color. You can either choose this closest in-gamut color or you can correct the out-of-gamut color. You can change the number of swatches in the color grid by dragging the Size slider. To choose a color using color blends 1 Select an object.

You can only blend colors that are in the default color palette. If you want to blend other colors, change the default color palette. You can change the cell size of the color grid by moving the Size slider. Creating custom color palettes Custom color palettes are collections of colors that you save.

A number of preset custom color palettes are available; however, you can create color palettes from scratch. Custom color palettes are useful when you frequently choose the same colors, or when you want to work with a set of colors that look good together. You can create a custom color palette by choosing each color manually, or by using colors in an object or an entire document.

To create a color palette from an object 1 Select an object. Opening and editing custom color palettes You can open a custom color palette, and you can set it as the default color palette.

When you create a custom color palette, the color palette is empty; however, you can edit it by adding the colors you want to include, as well as changing, deleting, sorting, and renaming colors.

To Do the following Add a color Click Add color. Click a color in the color selection area, and click Add to palette. Delete a color Click a color in the color selection area, and click Delete color. Sort colors Click Sort colors, and click a color sorting method. Rename a color Click a color in the color selection area, and type a color name in the Name box.

You can delete multiple colors from a custom color palette by holding down Shift or Ctrl, and clicking in the color selection area. Understanding color models You need a precise method to define colors. Color models provide various methods to define colors, each model defining colors through the use of specific color components.

There are a range of color models to choose from when creating graphics. The cyan, magenta, yellow, and black components are the amounts of cyan, magenta, yellow, and black ink that a CMYK color contains and are measured in percent from 0 to The CMYK color model is a subtractive color model.

Subtractive color models use reflected light to display color. Printed materials are produced using the CMYK color model. When you combine cyan, magenta, yellow, and black, so that the value of each component is , the result is black. When the value of each component is 0, the result is pure white.

The RGB color model is an additive color model. Additive color models use transmitted light to display color. Monitors use the RGB color model. When you add red light, blue light, and green light together, so that the value of each component is , the color white displays. When the value of each component is 0, the result is pure black.

Hue describes the pigment of a color and is measured in degrees from 0 to for example, 0 degrees is red, 60 degrees yellow, degrees green, degrees cyan, degrees blue, and degrees magenta.

Saturation describes the vividness or dullness of a color and is measured in percent from 0 to the higher the percentage, the more vivid the color. Brightness describes the amount of white that the color contains and is measured in percent from 0 to the higher the percentage, the brighter the color. Grayscale color model The Grayscale color model defines color using only one component, lightness, and is measured in values ranging from 0 to Each Grayscale color has equal values of the red, green, and blue components of the RGB color model.

Color management lets you reproduce colors accurately by using color profiles and by correcting colors for display. Understanding the Color management dialog box Color management is the process of matching colors between devices, such as scanners, digital cameras, printers, and monitors. Your application features color management controls designed to help you achieve the best possible color matches.

The Color management dialog box, with its default settings, looks like this. You can click the caption text under the icons to choose color profiles for each device. You can also get other color profiles from the application CD or online. In addition, you can click the arrows between device icons to turn the color profiles on or off. The arrows appear orange when on, and grayed and broken when off. You can use the arrows to correct colors between devices, and control how colors are displayed.

The following table contains descriptions of what happens when an arrow is on or off. When a device is corrected for color, at least two profiles are used — one for each device. If you use simulation to display colors on your monitor as they are printed, three profiles are used: the Internal RGB, printer, and monitor profiles.

Monitor display using the Internal RGB and monitor color profiles. Composite printer RGB profile are used for color correction. From the Composite The monitor simulates a The monitor does not printer to the Monitor composite printer output. You Separations printer RGB profiles are used for can override this setting in color correction. From the Separations The monitor simulates color The monitor does not printer to the Monitor separations printer output.

From the Separations The composite printer The composite printer does printer to the Composite simulates separations printer not simulate separations printer display. Internal RGB used. Working with color profiles A color management system helps you achieve accurate colors across a variety of devices consistently. The first stage in setting up your color management system is to choose color profiles for your monitor and each of the devices you use, such as scanners, digital cameras, and printers.

Understanding color management Each device has a range of colors, or color space, that it uses. For example, a monitor displays a different set of colors than a printer reproduces. So, you may see some colors on the screen that cannot be printed. You can use a color management system to translate colors from one device to another. Color profiles define the color space for your monitor and for the input and output devices you use.

Some widely used profiles are installed with your application.

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