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Set the Amount overloading within Audition and use to 70 before proceeding. Try the three different distortion types from the Distortion processor. Guitar Type drop-down menu, and vary the Amount slider. Garage Fuzz is more processors can cause punk, Smooth Overdrive more rock, and Straight Fuzz emulates the sound of a wide level swings, so pay close attention to distortion effect box rather than an amp.
Input and Output controls to make sure 6 That sound seems a little harsh, but you can make it smoother with the filter. Also note that there are six non-amp and special FX sounds. Bypassing the Amplifier emphasizes just how much speakers and cabinets influence the tone. Deselect the Filter bypass check box. Therefore, reducing signal levels due to filtering will result in less distortion.
Often, this is the sound you want, but if you feel the overall level is too low, move the Distortion Amount slider to the right to compensate. For a big, metal sound, set Freq to around Hz and Resonance to 20 to produce a little response peak at that frequency.
Turn up Resonance if you really want to go overboard. With Resonance at 0, move the Freq slider across its range. The peak level will be around 1kHz; moving the Freq slider to either side reduces the level somewhat and also changes the timbre. Load the Big And Dumb preset. Its parameters work similarly to the same parameters in the Parametric Equalizer effect. The Equalizer also includes a real-time graph in the background that shows the current frequency response spectrum.
Adds ambience if needed. Allows for widening or narrowing the stereo image. Is a dynamics processor that increases the average level for a louder sound without exceeding the available headroom. Can be adjusted to control the effect output and therefore compensate for any level changes due to adding various processes. You’ll use the Mastering Suite to give greater clarity to a piece of music. Select Low Shelf Enable; a small X appears toward the left, which you click on and drag to change the shelf characteristics.
Resume playback. Then drag down to about A little bit of Exciter effect goes a long way. Drag its slider to the right, and the sound will become way too bright. Because the song is already fairly bright, disable the Exciter effect by dragging its slider all the way to the left. Note that the sonic difference among the three characters of Retro, Tape, and Tube becomes most noticeable with dull material and high Exciter amounts. However, as with the Exciter, you can have too much of a good widest possible stereo thing.
Excessive maximization can lead to ear fatigue, as well as make the music image to create a more dramatic sound.
For this song, set it to 30 to provide a However, emphasizing useful boost without adding a distorted or unnatural sound. For further infor- mation on either effect, refer to the Help files.
Reversing the phase of one channel cancels out any material panned to center while leaving signals panned left and right alone. This is commonly used for karaoke to remove the vocal. Pull the Side Channel Levels control down all the way to isolate the bass. Start playback around 32 seconds. Bring up the Center Channel Level to hear the vocals. Choose the highest possible Crossover Bleed settings and the lowest possible Phase Discrimination, Amplitude Discrimination, and Amplitude Bandwidth settings that are consistent with sound quality and effectiveness.
Increasing the Spectral Decay Rate will often improve sound quality as well. These illustrate the range of music you can create The sole effect under the Time and Pitch effect, Automatic Pitch Correction, from commercially is designed for vocals and corrects the pitch of notes so that they are in tune.
This effect analyzes the vocal to extract the pitch, calculates how far off a note is from the cor- rect pitch, and then corrects the note by raising or lowering the pitch to compensate. Observe the vocal has vibrato, correction meter on the right: The red band indicates how far off the pitch is the pitch will go somewhat sharp and from the ideal.
When the meter moves up, the pitch is sharp. When the meter flat periodically. This moves down see screen shot , the pitch is flat. A centered meter indicates that is normal and usually the vocal is on pitch.
If you do not know the Scale and Key choose Chromatic from the Scale drop-down menu, which simply corrects to the nearest semitone. The vocal is in D but uses a flatted 7th note that is not part of the major scale.
So, choose Chromatic P Note: As for the instead. In most cases, Chromatic will do the job. At lower Threshold settings, parameters, Reference Channel is useful notes that are off-pitch by more than the pitch threshold will be unaffected.
Listen for a few the pitch profile iterations of the loop, and then enable the effect. FFT size trades off 7 Note how all the notes are on pitch. To compare, either bypass the effect or more accuracy larger move the Sensitivity Fader to 0. This produces the fastest response, so the numbers. Calculation Automatic Pitch Correction will attempt to pitch-correct the vibrato.
In the United States pitch naturally. A setting of 2 to 4 is a good compromise between correcting is the standard, but this pitch rapidly on sustained notes but not affecting vibrato. However, very few plug-ins are On either platform, plug-ins are installed in specific hard drive folders. You need bit only; almost to let Audition know where to find these plug-ins. The information in the following all are available in bit versions that sections applies to both Windows and Macs unless otherwise specified.
These your computer. Most plug-ins install to default folders, and Audition scans programmers to plug- ins that are every bit as these folders first. However, some plug-ins may install into a different folder, or good—and sometimes you might want to create more than one folder of plug-ins. Audition must inspect your hard drive, so this can take a while. However, if needed, also complete the following steps.
If Audition encounters a plug-in it cannot load, the scanning process stops. Audition will enter the incompatible plug-in in the list of plug-ins, but it will be disabled. Unlike with the Effects Rack, you can apply only one effect at a time. This section covers effects that are available only from the Effects menu. You can use the Undo command to undo the effects. Clicking Apply applies the effect to the selected audio.
Loop repeats the selected portion of the audio when you click Play. Reverse flips an audio selection so that the beginning occurs at the end and the end at the beginning. Silence replaces the selected audio with silence. Note that the positive and negative sections are flipped, so the positive peaks are now negative and vice versa.
Normalize All Channels Equally treats the peaks for both channels similarly, and DC Bias Adjust ensures that a level of 0 is truly a value of 0.
A line that indicates amplitude appears superimposed on the selection. The curve now adapts to fit within the selection. Regardless of the size of the selection, the curve adapts proportionally to fit. You can adjust the gain curve shape by clicking on the line to create new nodes, and as with the fade, a thumbnail in the Gain Envelope dialog box shows the shape. If desired, select the Spline Curves check box to round the fade line. As with the Fade Envelope, the curve adapts to fit within the selection.
Diagnostic effects Diagnostic effects will be covered in Lesson 5 along with the real-time, nondestruc- tive noise reduction and restoration tools.
The Diagnostic effects produce the same sonic results but are destructive, DSP-based processes. Like all of the Doppler Shifter presets, this effect is particularly dramatic on headphones. You may need to stop and restart Play between presets. Take a few moments to do this now. You can get some really wild effects with this processor; note that you may need to stop and restart Play with major edits.
Play the file as a reference. Click on this control and drag down to lower pitch; drag up to raise pitch. For now, drag down to cents 2 semitones. A yellow line superimposed on the Waveform overview shows the amount of pitch change. Click on the yellow line to Curve Resolution create a node, which you can drag up or down to further change pitch.
As with parameter trades off better accuracy higher other Audition envelopes, you can insert multiple nodes and make complex numbers for faster curves, as well as round them off by selecting the Spline curves check box. For the Reference Channel, try both options and use whichever produces the highest-quality sound.
Leave Audition open for the next lesson. It offers high-quality time and pitch stretching. The file will now play at half speed. The file now plays at double- speed. You can shorten this time by selecting a level of Precision other than the default setting of High. This links the two parameters so that if, for example, you shift pitch up an octave, the speed doubles; shifting pitch down an octave halves the speed. Click Play, and then slowly move the Stretch slider to the right.
For example, the current file is 4. Suppose it needs to be 5. Click Play; now the loop is exactly 5. The Audition without saving the file. Audition algorithm is less CPU-intensive, but 8 The Advanced parameters are mostly important when manipulating voice; make the Radius algorithm sure the Solo Instrument or Voice and Preserve Speech Characteristics check has much better fidelity, and most modern boxes are selected, and adjust the Pitch Coherence slider for the best sound computers will have no quality this will be subtle.
The preset header is similar for both individual effects and the Effects Rack. A Save Effect Preset dialog box appears. The preset name will then appear in the list of presets. Delete a preset To delete a preset, select it, and then click the Trash Can button to the right of the Save Settings as a Preset button. Many effects let you alter the proportion of the two types of audio. But you can also remove undesired artifacts by defining sections to be removed based on amplitude, time, and frequency.
Audition has multiple tools for solving these problems, including specialized signal processors and graphic wave- form editing options.
However, audio restoration involves trade-offs. For example, removing the crack- les from vinyl recordings may remove part of the sound that occurs during the crackles. Reducing hiss Hiss is a natural by-product of electronic circuits, particularly high-gain circuits.
Analog tape recordings always had some inherent hiss, but so do mic preamps and other signal sources. Click the Transport Stop button. However, frequencies. Move the Reduce by slider to the left and the hiss will return. Move re-tweaking each slider it right to dB, and although there will be no hiss, the transients will lose can optimize the sound some high frequencies. Also note that selecting Output Noise 9 Move the Reduce by slider to find a compromise setting between noise Only will play back only reduction and high-frequency response.
For now, leave it at 10dB. This can 10 The Noise Floor slider tells Audition where to draw the line between the noise help determine whether floor and the signal. As with the Reduce by slider, moving the slider farther any desirable audio is being removed along to the left increases noise and farther to the right reduces noise and high- with the hiss. Leave it set to 10dB for now. Stop playback.
Now vary the Noise Floor slider for the best compromise between hiss reduction and high-frequency response; -2dB is a good choice. Reducing clicks Clicks can consist of the little ticks and pops you hear with vinyl recordings, occa- sional digital clocking errors in digital audio signals, a bad physical audio connec- tion, and so on.
Conversely, a setting of lets through too many clicks. Choose a setting of 20 to reduce most clicks while minimally affecting the audio. Higher settings allow Audition to recognize more complex clicks but requires more computation and may degrade the audio somewhat. This is not a real-time control, so you need to adjust it, play the audio, adjust, play, and so on.
For now, click the Transport Stop button, and then move the slider to Because this is a computation-intensive process, during real-time playback Audition may not be able to process a click prior to playing it back. Note that this closes the Automatic Click Remover processor. Move the complexity slider to 35, and click Apply again. Click the variations. If these sounds are relatively constant, Audition can reduce or remove them using the Noise Reduction process.
This process can also reduce hiss and allow for more detailed editing compared to the Hiss Reduction option. As with reducing hiss, Audition will take a noise print of the hum and subtract only this objectionable noise from the file.
The hum will be gone during silent sections. A setting between 10 and 20dB is a good compromise between affecting the audio and reducing the noise. Set this slider to 15dB for now. Click the Advanced disclosure triangle for more options. Close Audition without saving anything click No to All in preparation for the next lesson. Removing artifacts Sometimes particular sounds will need to be removed, like a cough in the middle of a live performance.
Audition can do this using the Spectral Frequency Display, which allows for editing based on not just amplitude and time as with the standard Waveform Editor , but also frequency. This exercise shows you how to remove a cough in a perfor- mance by classical harpsichordist Kathleen McIntosh. A circular cursor that looks somewhat like a bandage icon appears.
Adjust the size so that the circular will vary depending on the Spectral Frequency cursor is as wide as the cough. Be careful to drag over only the cough. The healing process takes audio on either side of the deleted audio, can try multiple times, and through a complex process of copying and crossfading, fills in the gap or even use this process caused by removing the artifact. Alternate click removal You can use the Spectral Frequency Display to remove clicks. Although this is a manual process that is more time-consuming than using the Automatic Click Remover effect, the removal process will be more accurate and have less impact on the audio quality.
This selects the noise in both channels. The file sounds as if the clicks had never been there. This lesson takes a drum loop and uses the Spectral Frequency Display to remove four drum hits. Move both Gain sliders full left, and click Apply. With both Gain sliders full left, click Apply. Most of the sound from the hits is gone, but you can still hear a little bit of noise on the second and fourth hits. The drum loop is the same as the original but without the four hits.
P Note: The technique of drawing a lasso around artifacts can remove sounds like finger squeaks on guitar strings, clicks or pops, breathing while a person plays an instrument, and many other artifacts. However, with sufficient practice, this type of restoration is extremely effective.
Name two ways other than restoration where these tools can be useful. Review answers 1 Automatic click removal is faster, but manual click removal can be more effective. Subtracting this from the audio file removes the noise. As the final link in the music production chain, mastering can make or break a project.
As a result, people often hand off projects to veteran mastering engineers, not just for their technical expertise, but to enlist a fresh, objective set of ears. However, if your goal with mastering is simply to make a good mix better, Audition provides the tools required for professional-level mastering.
The more you work with mastering, the more your skills will improve. In addition, remember that ideally the purpose of mastering is not to salvage a recording, but to enhance an already superb mix. Note how this tightens up the low end. The difference is subtle, but often mastering is about the cumulative effect of multiple subtle changes. Sweep the Frequency back and forth between 20 and Hz, and note that the kick really stands out around 45Hz.
Note that in the screen shot, unused bands have been turned off for clarity. Keep Audition open for the next lesson. This can also help the music overcome background noises found in many different listening environ- ments.
This lesson uses the Multiband Compressor to control dynamics. Adding effects afterward could more apparent loudness. Now drag up to 0. Also note that the Multiband Dynamics has emphasized being applied. After choosing the preset, click the Transport more cohesive feeling. Play button. Stereo imaging stretches the stereo image so the left channel moves more to the left, and the right channel moves more to the right. In this lesson, increasing the stereo image helps separate the two guitars in the opposite channels even more.
Only the Widener will be used. P Note: The Apply function resets all effects to their default value. P Note: It can take years to become good at the art and science of mastering, especially if the file has problems 2 Play the file to hear the result of boosting these four drum hits.
EQ, dynamics, and some selected other 4 Click Apply. Audition applies the result of all the effects to the file and removes processors. Normally ambience is added during the mixing process but can sometimes improve the sound when added while mastering.
Sound design can refer to music, but this lesson emphasizes sound effects and ambience. These types of sounds are also common in sonic logos like the sound you hear to identify Intel Inside or NBC or the sounds layered in movie scenes to create a particular mood.
Occasionally, against this engine sound backdrop, sudden, sharp sounds might appear to indicate a new leak breaking through the engine wall. Sound effects libraries are available from several companies, but a sound designer will often modify these or record sounds using a field recorder. For example, in the beginning of the movie Raiders of the Lost Ark, a giant boulder rolls toward Indiana Jones.
The sound of the rolling boulder was created by taping a microphone to the rear bumper of a Honda and recording the sound of the car backing down a gravel driveway.
Subsequent sound design work turned this into a huge, ominous sound. Two files were recorded for the following lessons using a portable digital recorder: water running into a sink from a faucet and a wall fan. Creating rain sounds With sound design, it helps to start with a sound in the same genre. To create rain, the running water would most likely produce a better end result than the recording of the fan. Click the Transport Play button to audition the loop.
Ensure that Range is 48dB and Master Gain is 0. With the EQ power on, you now have a light spring rain. You might find the effect more realistic if you bring the 8k slider down to dB. In this case there would be fewer high frequencies due to the house walls and windows blocking the highs. Keep this project open as you move to the next lesson. Set and to 0, to , 1k to , 2k to , and 4k to As the character moves closer to the brook, increase 2k to and 4k to Now the brook sounds closer.
Keep this project open as you move on to the next lesson. This lesson demonstrates how signal processing can turn one sound into something completely different. It will take several seconds for processing to occur. Click the Transport Play button pitch shifting can add anomalies, like volume to hear the processed sound.
If so, make an audio reverb. Stop playback by clicking the Transport Stop button so the first and last two you can select a reverb preset. Extreme shifting may also lower the volume, 8 Click the Transport Play button, and listen to your refined insects at night sound.
The settings should be the same as they were previously, but if not, choose the preset Default from the drop-down menu. Normalize All Channels Equally should also be selected. The Reverb should still have the Great Hall preset selected.
Move the Decay, Width, Diffusion, and Wet sliders all the way to the right. Move the Dry slider all the way to the left. When you click the Transport Play button, you should now hear an ethereal, animated pad.
Select the preset Spooky. Select the preset 10 Voices. Note how extensive pitch stretching coupled with effects from the Studio Reverb, Echo, and Chorus can turn running water into an alien soundscape. Creating sci-fi machine effects Just as you used running water to generate water-based effects, the fan sound makes a good basis for machine and mechanical sounds. This lesson describes how to turn an ordinary wall fan sound into a variety of science-fiction, spaceship sound effects.
Click the Transport Play button to hear what the file sounds like. Click OK; processing will take a few seconds. From the Presets drop-down menu, choose Drum Suite. Click the Transport Play button, and note how the sound becomes more metallic and machine-like. If the preset Default is not already selected, choose it from the Presets drop-down menu.
Pull the H box all the way down and left to around 3kHz. Click the Band 2 button to enable that parametric stage. Set the Decay, Width, Diffusion, and Wet sliders all the way to the right. Click the Transport Play button. Leave this project open in preparation for the next lesson. Creating an alien drone flyby In addition to creating static sound effects, Audition includes a Doppler Shifter processor that imparts motion—from left to right, around in circles, tracing an arc, and so on. Choose the preset Lowest Fidelity from the Presets drop-down menu.
Click the Transport Play button to hear the drone fly by from left to right. Using the slider would make it almost impossible to choose this precise a value.
This one of these lessons. If necessary, review Lesson 1 to make sure you understand the principles behind interfacing. This lesson assumes you know how to map inputs and outputs. The input level should never interface will have either a physical meter or dedicated control panel software that go into the red on a level meter.
For now, leave it at 10dB. This can 10 The Noise Floor slider tells Audition where to draw the line between the noise help determine whether floor and the signal.
As with the Reduce by slider, moving the slider farther any desirable audio is being removed along to the left increases noise and farther to the right reduces noise and high- with the hiss. Leave it set to 10dB for now. Stop playback. Now vary the Noise Floor slider for the best compromise between hiss reduction and high-frequency response; -2dB is a good choice.
Reducing clicks Clicks can consist of the little ticks and pops you hear with vinyl recordings, occa- sional digital clocking errors in digital audio signals, a bad physical audio connec- tion, and so on. Conversely, a setting of lets through too many clicks. Choose a setting of 20 to reduce most clicks while minimally affecting the audio.
Higher settings allow Audition to recognize more complex clicks but requires more computation and may degrade the audio somewhat. This is not a real-time control, so you need to adjust it, play the audio, adjust, play, and so on. For now, click the Transport Stop button, and then move the slider to Because this is a computation-intensive process, during real-time playback Audition may not be able to process a click prior to playing it back.
Note that this closes the Automatic Click Remover processor. Move the complexity slider to 35, and click Apply again. Click the variations.
If these sounds are relatively constant, Audition can reduce or remove them using the Noise Reduction process. This process can also reduce hiss and allow for more detailed editing compared to the Hiss Reduction option. As with reducing hiss, Audition will take a noise print of the hum and subtract only this objectionable noise from the file.
The hum will be gone during silent sections. A setting between 10 and 20dB is a good compromise between affecting the audio and reducing the noise. Set this slider to 15dB for now. Click the Advanced disclosure triangle for more options. Close Audition without saving anything click No to All in preparation for the next lesson.
Removing artifacts Sometimes particular sounds will need to be removed, like a cough in the middle of a live performance. Audition can do this using the Spectral Frequency Display, which allows for editing based on not just amplitude and time as with the standard Waveform Editor , but also frequency.
This exercise shows you how to remove a cough in a perfor- mance by classical harpsichordist Kathleen McIntosh. A circular cursor that looks somewhat like a bandage icon appears. Adjust the size so that the circular will vary depending on the Spectral Frequency cursor is as wide as the cough. Be careful to drag over only the cough. The healing process takes audio on either side of the deleted audio, can try multiple times, and through a complex process of copying and crossfading, fills in the gap or even use this process caused by removing the artifact.
Alternate click removal You can use the Spectral Frequency Display to remove clicks. Although this is a manual process that is more time-consuming than using the Automatic Click Remover effect, the removal process will be more accurate and have less impact on the audio quality.
This selects the noise in both channels. The file sounds as if the clicks had never been there. This lesson takes a drum loop and uses the Spectral Frequency Display to remove four drum hits. Move both Gain sliders full left, and click Apply. With both Gain sliders full left, click Apply. Most of the sound from the hits is gone, but you can still hear a little bit of noise on the second and fourth hits. The drum loop is the same as the original but without the four hits.
P Note: The technique of drawing a lasso around artifacts can remove sounds like finger squeaks on guitar strings, clicks or pops, breathing while a person plays an instrument, and many other artifacts. However, with sufficient practice, this type of restoration is extremely effective. Name two ways other than restoration where these tools can be useful.
Review answers 1 Automatic click removal is faster, but manual click removal can be more effective. Subtracting this from the audio file removes the noise. As the final link in the music production chain, mastering can make or break a project. As a result, people often hand off projects to veteran mastering engineers, not just for their technical expertise, but to enlist a fresh, objective set of ears.
However, if your goal with mastering is simply to make a good mix better, Audition provides the tools required for professional-level mastering. The more you work with mastering, the more your skills will improve. In addition, remember that ideally the purpose of mastering is not to salvage a recording, but to enhance an already superb mix.
Note how this tightens up the low end. The difference is subtle, but often mastering is about the cumulative effect of multiple subtle changes. Sweep the Frequency back and forth between 20 and Hz, and note that the kick really stands out around 45Hz. Note that in the screen shot, unused bands have been turned off for clarity. Keep Audition open for the next lesson. This can also help the music overcome background noises found in many different listening environ- ments.
This lesson uses the Multiband Compressor to control dynamics. Adding effects afterward could more apparent loudness. Now drag up to 0. Also note that the Multiband Dynamics has emphasized being applied. After choosing the preset, click the Transport more cohesive feeling. Play button. Stereo imaging stretches the stereo image so the left channel moves more to the left, and the right channel moves more to the right. In this lesson, increasing the stereo image helps separate the two guitars in the opposite channels even more.
Only the Widener will be used. P Note: The Apply function resets all effects to their default value. P Note: It can take years to become good at the art and science of mastering, especially if the file has problems 2 Play the file to hear the result of boosting these four drum hits. EQ, dynamics, and some selected other 4 Click Apply.
Audition applies the result of all the effects to the file and removes processors. Normally ambience is added during the mixing process but can sometimes improve the sound when added while mastering. Sound design can refer to music, but this lesson emphasizes sound effects and ambience.
These types of sounds are also common in sonic logos like the sound you hear to identify Intel Inside or NBC or the sounds layered in movie scenes to create a particular mood. Occasionally, against this engine sound backdrop, sudden, sharp sounds might appear to indicate a new leak breaking through the engine wall. Sound effects libraries are available from several companies, but a sound designer will often modify these or record sounds using a field recorder.
For example, in the beginning of the movie Raiders of the Lost Ark, a giant boulder rolls toward Indiana Jones. The sound of the rolling boulder was created by taping a microphone to the rear bumper of a Honda and recording the sound of the car backing down a gravel driveway.
Subsequent sound design work turned this into a huge, ominous sound. Two files were recorded for the following lessons using a portable digital recorder: water running into a sink from a faucet and a wall fan. Creating rain sounds With sound design, it helps to start with a sound in the same genre. To create rain, the running water would most likely produce a better end result than the recording of the fan.
Click the Transport Play button to audition the loop. Ensure that Range is 48dB and Master Gain is 0. With the EQ power on, you now have a light spring rain. You might find the effect more realistic if you bring the 8k slider down to dB.
In this case there would be fewer high frequencies due to the house walls and windows blocking the highs. Keep this project open as you move to the next lesson. Set and to 0, to , 1k to , 2k to , and 4k to As the character moves closer to the brook, increase 2k to and 4k to Now the brook sounds closer.
Keep this project open as you move on to the next lesson. This lesson demonstrates how signal processing can turn one sound into something completely different. It will take several seconds for processing to occur. Click the Transport Play button pitch shifting can add anomalies, like volume to hear the processed sound. If so, make an audio reverb. Stop playback by clicking the Transport Stop button so the first and last two you can select a reverb preset. Extreme shifting may also lower the volume, 8 Click the Transport Play button, and listen to your refined insects at night sound.
The settings should be the same as they were previously, but if not, choose the preset Default from the drop-down menu. Normalize All Channels Equally should also be selected.
The Reverb should still have the Great Hall preset selected. Move the Decay, Width, Diffusion, and Wet sliders all the way to the right. Move the Dry slider all the way to the left. When you click the Transport Play button, you should now hear an ethereal, animated pad. Select the preset Spooky. Select the preset 10 Voices. Note how extensive pitch stretching coupled with effects from the Studio Reverb, Echo, and Chorus can turn running water into an alien soundscape.
Creating sci-fi machine effects Just as you used running water to generate water-based effects, the fan sound makes a good basis for machine and mechanical sounds. This lesson describes how to turn an ordinary wall fan sound into a variety of science-fiction, spaceship sound effects. Click the Transport Play button to hear what the file sounds like.
Click OK; processing will take a few seconds. From the Presets drop-down menu, choose Drum Suite. Click the Transport Play button, and note how the sound becomes more metallic and machine-like. If the preset Default is not already selected, choose it from the Presets drop-down menu.
Pull the H box all the way down and left to around 3kHz. Click the Band 2 button to enable that parametric stage. Set the Decay, Width, Diffusion, and Wet sliders all the way to the right.
Click the Transport Play button. Leave this project open in preparation for the next lesson. Creating an alien drone flyby In addition to creating static sound effects, Audition includes a Doppler Shifter processor that imparts motion—from left to right, around in circles, tracing an arc, and so on.
Choose the preset Lowest Fidelity from the Presets drop-down menu. Click the Transport Play button to hear the drone fly by from left to right.
Using the slider would make it almost impossible to choose this precise a value. This one of these lessons. If necessary, review Lesson 1 to make sure you understand the principles behind interfacing. This lesson assumes you know how to map inputs and outputs. The input level should never interface will have either a physical meter or dedicated control panel software that go into the red on a level meter. Enter the File Name RecordNarration. However, for this lesson choose Hz—the standard for CD audio—as the sample rate from the drop-down menu.
Sample rates lower than Hz are of very low fidelity and are generally used for speech, dictation, toys, and so on. Most studies show that few people can accurately tell the difference between and or higher sample rates. Higher sample rates also require more storage space; that is, a one- minute 96kHz file will require twice the space as the same file at 48kHz. For a mic or electric guitar, choose Mono. For a portable music player or other stereo signal source, choose Stereo.
The option 5. Files that are bits take up 50 percent more space than bit files, but given the low cost of hard disk storage, this is an acceptable trade-off. They take up more space, and many programs are not compatible with bit float files.
For Windows users, also verify that the Device Class and Device settings are correct. Dock the meters horizontally along the bottom of your workspace for the best meter resolution. Recording begins immediately. Speak into the mic or play back whatever sound source connects to your interface.
Recording will pause, but the meters will still show the incoming signal level. The waveform you recorded will be selected. If you 16 Record for a few seconds, and click Stop. The audio between where you started make a mistake in a particular line, click at and stopped recording will be selected. This lesson shows you how to record into practice to have a separate, high-speed the Multitrack Editor, explains how to transfer your recording into the Waveform at least rpm Editor for editing, and then describes how to return it to the Multitrack Editor.
This separates A dialog box appears with fields for an editable File Name, Folder Location for streaming audio on the audio drive from storing the project, and project Template. The dialog box also includes Sample program operations on Rate and Bit Depth fields identical to those in the New Audio File dialog box, your main drive.
Also, and a Master field that determines whether the output is Mono, Stereo, or a backing up the audio drive backs up all of surround format if supported by your interface. For this tutorial, accept the default folder. If you want to edit these settings, select None for Template. The Multitrack Editor opens. A track can be stereo or mono. Record your signal source for at least 15—20 seconds.
As when recording in the Waveform Editor, you can pause and resume recording by clicking the Pause button. Then click Stop. Notice that there is a separate layer recorded on top of the previously recorded track. By clicking on it, you can drag it left or right, as well as drag it down into Track 2. P Note: To transfer the file back into the Multitrack Editor at the position from which it came, click the Multitrack button or type 0. The file can be in any file format that Audition recognizes; in the Multitrack Editor, it will automatically be converted to the project settings.
For example, if you created a project with bit resolution, you can bring it in as a bit WAV file or even an MP3 format file. With the Waveform Editor, you simply drag the file from the desktop into the edi- tor. This lesson demonstrates how to drag and drop a file into the Multitrack Editor. Leave the default folder location as is, and select 24 Track Music Session as the template.
A yellow line appears where the dragged file will start; this should be flush with the beginning of the track. Release the mouse button. You can click on this line and drag up or down 6 These tracks were recorded at a high volume, and they are overloading the to decrease or increase, output. The sound is now undistorted, and none of the meters go into the red clipping zone. However, you can access a func- tion that extracts audio from CDs and places it into the Waveform Editor.
You can then edit it or transfer it to the Multitrack Editor as described previously. You need a standard audio CD to complete this lesson. A dialog box appears that shows the drive, and if the computer is connected to the Internet, Audition retrieves information from the freedb database to populate the Track, Title, and Duration fields. Leave it at the default Maximum Speed ; if errors occur during the extraction process, choose a slower speed.
They will be extracted one at a time, each as a separate file. You need to extract only one track for this lesson, so click the Toggle All button to deselect all tracks, and then select one track. The extraction process begins and places the audio in the Waveform Editor. Audition includes several template files for Multitrack Sessions, but you can also create your own. These settings will be incorporated into the template.
Click Session Templates, click Open, and then click Save. Click Session Templates, and then click Save. Next time you open a new Multitrack Session, the template you created will be available in the drop-down menu of templates. In the Waveform Editor, a single clip is the only audio element. A multitrack pro- duction assembles multiple audio clips to create a musical composition. For example, one track could contain drum sounds, another bass, a third vocals, and so on.
A track can contain a single long clip or multiple short clips that can be identical or different. A clip can even be positioned on top of another clip in a track however, only the clip that is on top will play back , or clips can overlap to create crossfades described in Lesson This involves recording or importing audio into the Multitrack Session.
For example, with a rock band, tracking could consist of recording drums, bass, guitar, and vocals. These might be recorded individually each player records a track, typically while listening to a metronome for reference in particular combinations e.
This is the process of recording additional tracks. For example, a singer might sing a harmony line to supplement the original vocal. After recording the tracks, editing can polish them. For example, with a vocal track you could remove the audio between verses and choruses to reduce any residual noise or leakage from other instruments. You might even alter the arrangement, like cut a solo section to half its original length.
After editing, the tracks are blended together into a final stereo or processes are available surround file. The mixing process primarily involves adjusting levels and adding only in one editor or the other. If a menu effects. A Multitrack Session in Audition CS6 provides the tools to do basic option is gray in either editing tasks during the mixing process, but if detailed edits are needed, Session editor, that option is not audio can be transferred to the Waveform Editor for further editing.
Multitrack and Waveform Editor integration A unique Adobe Audition feature is that it offers different environments for wave- form editing and multitrack production. In addition, these are not isolated from each other. This lesson illustrates how the Multitrack and Waveform Editors work together.
Like the Waveform Editor, the Multitrack Editor plays linearly from However, there is only one physical clip, which start to finish. However, because the Multitrack Editor consists of multiple, is stored in RAM; the parallel tracks, each of which can play back a clip, multiple clips can play back graphic clips in the simultaneously.
Play the song to become familiar with it. Multitrack Editor just reference the physical 3 To check out the Waveform and Multitrack Editor integration, click the first clip clip. It shows all the clips times, as instructed by in the Multitrack Session so that you can choose any of them for editing.
The looped area will play continuously. One section has a fixed set of controls, whereas the other section is an simultaneously by placing the cursor over area whose controls change according to a particular selected function. To reveal the track controls area these controls, complete the following steps. Main track controls P Note: If both the The main track controls are the most commonly adjusted parameters for mixing. Note that the Mute button is green when active and gray when it is off not muted.
Only the Main Drums track will sound. The R button is for recording; do not click it for now. Leave the Main Drums track soloed for all the following lessons unless instructed to do otherwise. P Note: There are two solo modes—Exclusive soloing one track mutes all other tracks and Non-Exclusive the default; you can solo multiple tracks simultaneously.
To override either mode, Ctrl-click Command-click on the Solo button. On the same row as the Mute and Solo buttons, red lights will remain click the waveform icon to the left of the Percussion track, and drag it up until a lit so you know the yellow line appears at the bottom of the Main Drums track. To reset the red lights and turn them off, click on the lights.
P Note: If dragging the Pan knob left places in the audio to the right, check the connections going to your speakers and audio interface. For now, leave the Volume at 0. This changes the track position in the stereo field. Drag right, and the audio will play from only the right speaker or headphone.
Click on it again to return to stereo. As a result, each track has the option to insert a Parametric EQ effect. Note that the EQ area now shows the EQ curve. This lesson covers using the features that differ. Increase the track height so you see 16 slots—just like the Effects Rack in the Waveform Editor. Click the Transport Play button; you should hear lots of repeating echoes. Click it to turn off the Analog Delay effect, and then click it again to turn the Analog Delay effect back on.
It turns red to indicate that the effect is now post-fader. Although buses appear in the Multitrack Editor like tracks and have several elements in common, they serve a different purpose.
A bus does not contain audio clips but instead carries a specific mix of one or more tracks. Every Multitrack Session has at least one bus—the Master bus, which provides the Master Track output. This can be mono, stereo, or 5. This is essential because as you add more tracks to a composition, the output level increases.
Eventually, it will likely start distorting, but you can use the Master Track Volume control to adjust the output level and prevent distortion. A common example is reverb, which creates the illusion of those tracks playing in a common acoustical space, like a concert hall.
With older computers or highly complex projects, using more effects can slow down performance and possibly even reduce the total track count. For example, the bass player will want to lock the rhythm to the drums and will likely want to hear louder drums compared to the other instruments.
However, the vocalist, who is paying more attention to the melody, will likely want to hear more melodic instruments, like piano and guitar.
The bus going to the vocalist would have more send from the piano and guitar, whereas the bus going to the bass player would have more send from the drums.
Note that the Master Track Volume too much. If it becomes control is set to At no point does the much more than dB Master Track output meter go into the red.
This allows 5 Alt-click Option-click the Master Track Volume control to return it to zero, the Master bus Volume and then click Play to start playback. Return the Master Track Volume control to Each track has a Sends area. You can create buses in this area, as well as control bus levels and other parameters. This creates a Bus immediately right-clicking Control- clicking in a blank below the Main Drums track.
The bus appears immediately below the track where you right-clicked. Also, note that when you create a bus, its output is assigned automatically to the Master bus as the default.
Note that the bus name changes automatically in the Main Drums Send area drop-down menu. Adobe Spark Getting Started. Adobe Dreamweaver Essentials. Size : 2 MB Downloads : Adobe photoshop tutorial. Description : Download free adobe photoshop tutorial course material and training in PDF file 37 pages Size : Adobe Captivate 9 – Accessibility. Adobe Illustrator CC. Free tutorials adobe audition – PDF. Description : This book is made for students who would like to learn the basics of the three primary Adobe design applications.
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